I was talking with enigmaopoeia
Showing posts with label suda51. Show all posts
Showing posts with label suda51. Show all posts
Monday, May 9, 2011
killer7: Linear Movement, and Why it Works
(Originally posted on December 12th, 2010 at my personal blog.)
I was talking with enigmaopoeia yesterday or the day before. I was going off of this formspring question I answered recently, about the divide between mechanics and narrative in games. I mentioned Suda51 in there, and I started thinking and talking with her about whether or not killer7's mechanics--things like "hold X to move forward in a predetermined path, hit Triangle to turn around"--serve its story well. killer7 is a great game, but a lot of people who played it seemed to struggle with it adopting such unconventional movement method for a reason that wasn't immediately discernible. Couldn't you just make it a free-roaming control scheme, maybe with a fixed camera, like Resident Evil?
I was talking with enigmaopoeia
Ritualism in Games
(originally posted on March 13, 2010 at my personal blog.)
I've been thinking a little bit about ritualism in games--the repetition of a set of actions for symbolism or meaning that, if not "written" into it from the beginning, is ascribed to it as it is performed again and again. Rituals are performed, and so ritualism defines the doing of something, not aspects of the environment (although rituals are often performed in certain environments). So when I say "ritualism" I don't mean "the fact that all the Mega Man games look the same," but I do mean "the fact that you always have to go through a boss corridor in Mega Man before you get to the actual boss."
I've been thinking a little bit about ritualism in games--the repetition of a set of actions for symbolism or meaning that, if not "written" into it from the beginning, is ascribed to it as it is performed again and again. Rituals are performed, and so ritualism defines the doing of something, not aspects of the environment (although rituals are often performed in certain environments). So when I say "ritualism" I don't mean "the fact that all the Mega Man games look the same," but I do mean "the fact that you always have to go through a boss corridor in Mega Man before you get to the actual boss."
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