I've been thinking a little bit about ritualism in games--the repetition of a set of actions for symbolism or meaning that, if not "written" into it from the beginning, is ascribed to it as it is performed again and again. Rituals are performed, and so ritualism defines the doing of something, not aspects of the environment (although rituals are often performed in certain environments). So when I say "ritualism" I don't mean "the fact that all the Mega Man games look the same," but I do mean "the fact that you always have to go through a boss corridor in Mega Man before you get to the actual boss."
Showing posts with label themes and motifs. Show all posts
Showing posts with label themes and motifs. Show all posts
Monday, May 9, 2011
Ritualism in Games
(originally posted on March 13, 2010 at my personal blog.)
I've been thinking a little bit about ritualism in games--the repetition of a set of actions for symbolism or meaning that, if not "written" into it from the beginning, is ascribed to it as it is performed again and again. Rituals are performed, and so ritualism defines the doing of something, not aspects of the environment (although rituals are often performed in certain environments). So when I say "ritualism" I don't mean "the fact that all the Mega Man games look the same," but I do mean "the fact that you always have to go through a boss corridor in Mega Man before you get to the actual boss."
I've been thinking a little bit about ritualism in games--the repetition of a set of actions for symbolism or meaning that, if not "written" into it from the beginning, is ascribed to it as it is performed again and again. Rituals are performed, and so ritualism defines the doing of something, not aspects of the environment (although rituals are often performed in certain environments). So when I say "ritualism" I don't mean "the fact that all the Mega Man games look the same," but I do mean "the fact that you always have to go through a boss corridor in Mega Man before you get to the actual boss."
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